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Some characters have placeholder animations at the moment, but they will all be remedied before the full release. – SSF2 runs better on Mac than on most Windows computers, actually! 🙂 What about L-Cancelling or (insert some complicated Smash Bros-related acronym here)? As far as L-cancelling though, SSF2 has globally reduced landlag (some call this ALR – Aerial Lag Reduction), and instead of being move-specific, it’s mostly character specific with a few exceptions, ranging from 3 to 12 frames (at 30 FPS).
(tl;dr stop calling for Flash to die, jerks) Why does your game have a Wikipedia page?
The original Smash Bros fangame, most popular for content and difficulty, rather than gameplay, Super Smash Flash was…well, Super Smash in a Flash. We’re hard at work and well on our way, and we allow you to experience our progress along the way – that is the point of Super Smash Flash 2’s demos.
Super Smash Flash 2 is not a game made by one person in a month, like SSF1. – It is, and one of our major product goals here is to show that Flash is underestimated and underappreciated. Please note that invitations are not always open, so if the link doesn’t work please check back again later. – If your OS recognizes it, and you’ve got drivers… Please note, at this time only the downloadable version of the game (to your right) supports gamepads due to shortfalls and discrepancies in support between the browsers. – Our partners over at run an awesome chat with matchmaking built right in! At this time we cannot accept content suggestions for this reason.
Now, with the knowledge we’ve picked up along the way, we’re striving for the utmost quality this time around. – Unfortunately with a game of this scale, we need to plan things out ahead of time so that we can finish the game at some point. – We are accepting any monetary compensation on behalf of Super Smash Flash 2.
It showed very few similarities to the actual Smash Bros gameplay as it was our first game, yet still somehow attracted large crowds of people.